Delay
	PUSH {R0, R1, LR}
	MOVS R0, #0
	MOVS R1, #0
	MOVS R2, #0
DelayLoop0
	ADDS R0, R0, #1
	CMP R0, #330
	BCC DelayLoop0
	MOVS R0, #0
	ADDS R1, R1, #1
	CMP R1, #330
	BCC DelayLoop0
	MOVS R0, #0
	MOVS R1, #0
	ADDS R2, R2, #1
	CMP R2, #15
	BCC DelayLoop0
	POP {R0, R1, R2, PC}